Hello,
I am using Bexel Manager to create a 4D schedule and exporting it to Unreal Engine 5.4 via the Unreal Export Add-in (JSON), with the models imported through Datasmith from Revit. When I play the generated Level Sequence in Unreal, the construction sequence does not fully match what is shown in Bexel. Some elements appear in a different order, and several elements remain hidden for the entire duration of the animation, even though they are correctly linked to activities and visible in the 4D simulation inside Bexel. As a result, the animation seems to stop before the project is fully completed.
The Revit models used in Unreal are based on the same source files used in Bexel, and there are no errors during the import process. It appears that some elements are not being correctly associated with the schedule when imported into Unreal.
I would like to understand whether this behaviour is related to known limitations of the Unreal export, element types or task granularity, and if there are recommended best practices to ensure that the 4D sequence in Unreal matches the schedule defined in Bexel.
Thank you